Personal work – PotionMan

4th March 2024 – Mechanics

I want to add utilities to these potions.

Health, mana, sprite and boom names were all just default choices with sprite being made up. These should have been named potion 1,2, 3 and 4, which I will start off doing.
Renaming with health as 1, mana as 2, sprite as 3 and boom as 4.

A throwing animation would be good to have too.

I want to add an ability to change these potions around too.

  • Change potions from name system to number system
  • Add throwing animation
  • Potion uses

I had a shot at using mixamo.com to set up an animation but there were a few hurdles to cross. I tried importing an animation from the site without using my own model which of course didn’t work due to the skeletons not working. The animation now imported in unreal doesn’t work so I’m putting a pin on this and coming back to it later.

Before going to potion uses, I’d like to add a way to enable/disable and change the types of potions used. I could switch to using an enumerator for the potions to track their type and count, I might need to add a bool onto that to track if the slot is enabled/disabled.

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