BSc3b – Final Major Project

Initial Brief Planning: Initial Brief writing, regarding ideas for the brief and breakdown of what initial tasks I’m setting out as an approach to each part. This project will be four months through January, February, March and April, or as 17 weeks. This is a breakdown of my proposed brief from BSc3a, ‘Way of the… Continue reading BSc3b – Final Major Project

BSc3b – Vertical Game Jam

This years vertical jam has felt much more interesting than the previous, rather than being given just a prompt, we were given a brief by Sainsbury centre by UEA who asked us all to make games based on our own interpretation of 17 artefacts from their museum, A few days before the briefing, I set… Continue reading BSc3b – Vertical Game Jam

Personal work – PotionMan

2nd March 2024 – Initial work I want to keep practicing blueprints since they’re still an incredibly important aspect of game design for prototyping mechanics as well as simply just using them in tandem with C++. That and I need a break from playing Helldivers 2 (love that game but I’m addicted). Unfortunately I decided… Continue reading Personal work – PotionMan

BSc2a – Hypercasual C++

Following up from my previous C++ practice, I need to start applying that knowledge to my hypercasual game. Looking at my game, I’ve got two choices, I either take a copy of the prototype blueprint and try to swap the controller blueprint with C++ files or make the game in C++ and add the blueprint… Continue reading BSc2a – Hypercasual C++

BSc2a C++ Practice

[This is a copy paste from my unstructured dev log so far] Before prototyping these ideas, I’m yet to write a single line of C++ code which isn’t good at all considering we’re 7/20 weeks into the project. For the brief,  I need to create a hypercasual game, partake in games jams as well as… Continue reading BSc2a C++ Practice