Initial Brief Planning: Initial Brief writing, regarding ideas for the brief and breakdown of what initial tasks I’m setting out as an approach to each part. This project will be four months through January, February, March and April, or as 17 weeks. This is a breakdown of my proposed brief from BSc3a, ‘Way of the… Continue reading BSc3b – Final Major Project
Author: lloydmills
BSc3b – Vertical Game Jam
This years vertical jam has felt much more interesting than the previous, rather than being given just a prompt, we were given a brief by Sainsbury centre by UEA who asked us all to make games based on our own interpretation of 17 artefacts from their museum, A few days before the briefing, I set… Continue reading BSc3b – Vertical Game Jam
BSc3b – Global Game Jam 2025 ‘Bubbles’
These are more like a splurt of all my thoughts during and after briefing. The theme: Bubbles. Bubbles is a pretty open to interpretation theme. An often-used metaphor is ‘living in a bubble’ meaning to live in your own world isolated from what is happening around. Tying into themes around separation of thoughts and ideas… Continue reading BSc3b – Global Game Jam 2025 ‘Bubbles’
Personal work – PotionMan
2nd March 2024 – Initial work I want to keep practicing blueprints since they’re still an incredibly important aspect of game design for prototyping mechanics as well as simply just using them in tandem with C++. That and I need a break from playing Helldivers 2 (love that game but I’m addicted). Unfortunately I decided… Continue reading Personal work – PotionMan
BSc2a – Hypercasual C++
Following up from my previous C++ practice, I need to start applying that knowledge to my hypercasual game. Looking at my game, I’ve got two choices, I either take a copy of the prototype blueprint and try to swap the controller blueprint with C++ files or make the game in C++ and add the blueprint… Continue reading BSc2a – Hypercasual C++
BSc2a – Hypercasual Prototype Continuation
Some time has passed since I last worked on the game due to working on other elements of the brief so I’m due a moment to look at how i’ve set things up.Now that I have a blueprint prototype, first thing I want to do is add a little more visual clarity for a small… Continue reading BSc2a – Hypercasual Prototype Continuation
BSc2a – Vertical Game Jam
Magic time of the year, in the middle of our first unit in year 2 we’re doing a game jam, with 16 students as well! In my effort to help setup the group chats I seem to have also ended up with a creative lead in the project, over the course of a few hours… Continue reading BSc2a – Vertical Game Jam
BSc2a – Hypercasual Prototype
First project I’ll be trying to make from a blank template, I’ll be first testing to see what works in blueprint before moving onto C++. I’ve first broken down the tasks as follows: Needs a menu with start | settings | exit | leaderboards(?) “Game starts with a 60 second timer for the player to… Continue reading BSc2a – Hypercasual Prototype
BsC2a – Hypercasual Idea Choice
I finally have feedback for my ideas: “Hello Lloyds, your game ideas can all be made to meet the brief specifications. I would advise you to annotate some of the images to give more context to why they’re useful and important. I would also advise that you consider that as a hyper casual game should… Continue reading BsC2a – Hypercasual Idea Choice
BSc2a C++ Practice
[This is a copy paste from my unstructured dev log so far] Before prototyping these ideas, I’m yet to write a single line of C++ code which isn’t good at all considering we’re 7/20 weeks into the project. For the brief, I need to create a hypercasual game, partake in games jams as well as… Continue reading BSc2a C++ Practice