Week 4 – Developer Journal

Following up from the Phaser introduction, this week we’re introduced to Tiled which allows us to import and use ’tilesets’ to put together levels as ’tilemaps’. The first task being making a nice level to navigate with the supplied tileset, while doing this I experimented a lot with flipping tiles horizontally and vertically to create… Continue reading Week 4 – Developer Journal

Week 3 – Developer Journal

18/10/21 – This week, we were introduced to Phaser, a 2D game framework for making HTML5 games in JavaScript and followed a demonstration in creating a basic 2D platformer This workshop covered many aspects in quick succession, such as creating the player, camera, handling movement, animations and collisions, creating objects such as collectables and hazards,… Continue reading Week 3 – Developer Journal

Week 2 Dev Entry – Lenses

Dead cells is a roguelite metroidvania (procedural generated with a 2D hack and slash side-scrolling gameplay) with incredibly fast and fluid combat, it can be unforgiving but ends up being quite rewarding. I will be analysing this game using two lenses from The Art of Game Design, a book of lenses by Jesse Schnell –… Continue reading Week 2 Dev Entry – Lenses

Week 1 Journal

In this week’s productions, I have created a paint software in html and Javascript using Visual Studio Code and been introduced to databases and set up a subdomain to upload my works. The paint program so far is very basic, allowing you to apply a limited pallet of colours with a limited set of brushes… Continue reading Week 1 Journal