Week 5 – Initial Ideas This is my independent study week.This week was mostly coming up with ideas for a game.My main idea is to create a time of day system and the game will revolve around that.One idea I have about that is a puzzle game where platforms and objects change depending on the… Continue reading Prototype Game – Developer Journal
Tag: BSc1a
Week 4 – Developer Journal
Following up from the Phaser introduction, this week we’re introduced to Tiled which allows us to import and use ’tilesets’ to put together levels as ’tilemaps’. The first task being making a nice level to navigate with the supplied tileset, while doing this I experimented a lot with flipping tiles horizontally and vertically to create… Continue reading Week 4 – Developer Journal
Week 3 – Developer Journal
18/10/21 – This week, we were introduced to Phaser, a 2D game framework for making HTML5 games in JavaScript and followed a demonstration in creating a basic 2D platformer This workshop covered many aspects in quick succession, such as creating the player, camera, handling movement, animations and collisions, creating objects such as collectables and hazards,… Continue reading Week 3 – Developer Journal
Week 2 Dev Entry – Lenses
Dead cells is a roguelite metroidvania (procedural generated with a 2D hack and slash side-scrolling gameplay) with incredibly fast and fluid combat, it can be unforgiving but ends up being quite rewarding. I will be analysing this game using two lenses from The Art of Game Design, a book of lenses by Jesse Schnell –… Continue reading Week 2 Dev Entry – Lenses
Week 1 Journal
In this week’s productions, I have created a paint software in html and Javascript using Visual Studio Code and been introduced to databases and set up a subdomain to upload my works. The paint program so far is very basic, allowing you to apply a limited pallet of colours with a limited set of brushes… Continue reading Week 1 Journal
Another title
another blog postoh yea